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Text File  |  2005-08-18  |  399 b   |  17 lines

  1. import void IncreaseShtonsCounter( uint ) from "Level";
  2. geCRenderableObject* g_pThis = 0;
  3. geCBaseNode* g_pNode = 0;
  4. //uint g_bVisible=1;
  5.  
  6. void FoundCollision( geCBaseNode* a_pNode )
  7. {
  8.     IncreaseShtonsCounter( 3 );
  9.     g_pThis->GetMesh(0)->SetVisibility( FALSE, FALSE, FALSE );
  10. }
  11.  
  12. void main( geCBaseNode* a_pNode )
  13. {
  14.     g_pNode = a_pNode;
  15.     g_pThis = GetRenderableObject( a_pNode );
  16. }
  17.